.. "Hard Surface" examples: via the tutorials of Josh Campbell & Ponte Ryuunui

Just this: some old training exercises, thanks to the tutorials from these two “gurus.”
Just to get a better grasp of what happens when the shading isn’t good.

And a slightly different method, also gleaned from the internet, based on two subdivision modifiers - One “simple”, and the other in “catmull clarck”. An obvious method for many now, I think, on Blender.



Viewport.



Reference 1 - exemple.


Reference 2 - exemple.



Miniature

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