Amateur here, and first time posting (so if theres a better way for me to share images/files lemme know. Thanks!). I am trying to practice hard surface modeling, by trying to recreate this awesome drawing by Chris Foss. I am running into a few problems with some details:
I’ll start with this issue: Creating the paneling detail on the engine. I have seen tutorials that use subsurf mod workflows, where you select a square edge loop, bevel, then use loop tools to turn it to a circle and follow with a slight inset. The technique works for me when working on a quad sphere, and making a circle that isnt too large and centered away from the poles… but I’m having a hard time getting that to work here, given the size needed of the circle, and the strange angle that these cuts are being made across the mesh. Whats the best way to approach this?