Evening, I am modeling a motorbike to try and hone my hard surface modeling skills. I then arrived at this part in the picture. I thought of an idea to try and sculpt it as if I were machining it in real life, however I’ve never sculpted before and have no idea where to start. The other thing is the tools (if available) need to be capable of cutting curves out of the mesh, as well as joining new parts to the mesh.
At the end I will plan to retopologise the entire object.
Does anyone have any suggestions to achieve this?