Hi blender people, I’m new to the forums
I’ve had some problems UV mapping hard surface objects in Blender. I am currently working on this M1911 handgun, and I would like the UV’s to lay out perfectly straight along the slide, but the holes and cuts in the mesh seem to bend the UV’s so I end up with curved/warped UV islands.
I’ve tried unwrapping using “follow along active quads” by selecting different quads as active, but I just get them distorted in a different way.
Does anyone have any tips or common practices for this kind of issue? I’ve run into it several times trying to layout this gun. I can’t seem to upload the .blend file because I’m a new user…