I was just thinking the other day while blending how I used to use Maya’s hardware rendering to preview animations. The real-time playback on my machine is too slow most of the time in Blender and animations look choppy. Now I know I can just reduce lighting and turn off OSA etc. and software render and it comes close to the same speed but I just came across this site about hardware AO:
Is there any possibility that hardware support even if not full hardware use could be incorporated into Blender’s rendering pipeline? I’m not sure if this has been spoken about before but I searched and didn’t find a thread. I just feel that my graphics card’s sitting doing nothing while my puny processor’s burning away.