Hare in grass

I had an idea of making a willow sculpture in 3D.
This hare is based on Geodesic distance by @higgsas plus a LOT of manual work on top of it. For some reason I wanted curves not to intersect and I had enough patience only to finish camera facing half of it :laughing:

The grass is from INS Grass addon we are making together with @Marcin_Malcherek. It’s a scattering tool with nice looking grass. I’m responsible for scripting and most of GN setups. I’m not a programmer and I won’t be able to make it without awesome people sharing their knowledge on
Blender stackexchange: batFINGER, p2or, Gorgious, Crantisz, Robert Gützkow♦, Rich Sedman, Marty Fouts, Jaroslav Jerryno Novotny, Ray Mairlot, ideasman42, CodeManX, B.Y.O.B., Robin Betts♦
Youtube: Darkfall, Erindale, Johnny Matthews, 100drips,
also b3d.interplanety.org and dr. Sybren A. Stüvel at Blender Studio.
Thank you so much to every one of you!

This is test of wind animation I’ve been working on lately. Unfortunately I wasn’t successful in displacing instances via shader. Animated instances are realized, which is very memory consuming :frowning:
Grass is bent using noise texture which allows to loop animation.

HDRI is from hdrmaps and sound from freesound.

Just for fun, my GN setups for public and in private :slight_smile:

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I featured you on BlenderNation, have a great weekend!

Thank you! :blush:

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