You mean this redicule ? >>> http://forums.cgsociety.org/showthread.php?f=2&t=1127034
First of all I would like to point out that I do not believe Andrew’s attitude nor approach towards problems blender might have.
Most of the time he seems like he doesn’t know what he is talking about. This also happens in his tutorials, without fully
understanding 3d concepts or 3d terminology he jumps in and makes a tutorial, and fails to explain a 3d concept / term /usage “why
its like that”. I am not saying this to undermine him or make fun of him. He can do whatever he feels like, but from my point of
view Andrew sounds more like a hobbyist rather than a professional 3d artist… and i personally think he is not helping blender
when he makes threads like that or makes videos like “why is blender broken?”
Going to a well known old CG site like CGSociety and asking a question such as “why won’t you use blender ?” won’t help him find
answers , it will only make blender look bad. How do i know this ? Let me explain…
Until last month I was working for “Taleworlds”. I have been using blender everyday for making game assets for our studio for the
last 4 years. The studio had 42+ people working which 17 of them were artists. I was the lead concept / senior generalist. 8 of
these artists were Max users, 2 were XSI, 3 were Maya, 1 was Blender (me) , the remaining 3 were concept artists but started to
learn Max as progression towards 3d.
The studio was founded in 2005 and its primary 3d package was actually blender until the 1st artist was hired (The game art was
made by the programmers).At that time there were only 3 people working so they swapped their pipeline from blender to max because
their only 3d artist was a max user. Now i would like to point this out again their “1st artist was a max user”.
From that day forward the graphical decisions were based on the personal preference of the lead artist. Since his comfort zone is
Max every new comer HAD TO use max.I joined the team in August 2009, and I also had to learn max because of this.
Over the years I have proved abilities of blender not only to my colleagues but to my boss and other programmers as well. Every new
artist that had a different 3d background would at some point start to complain about some AD product that went wrong. But never
did they try blender.Why… because the marketing make it so, people look at what others do and how they do it and they automatically presume what they did and how they did is right.
“How did you do it ?” “well I used Maya for modelling and rendered in Vray” “Wow maya is the best!”
I may sound silly but this is what happens.When what Andrew is currently doing sounds more silly to me…
Now I know this because I lived through it. The executive staff depend on their leads, seniors. They depend on them to get the job
done. The leads and seniors are people who invested their time on the best 3d product of their time, they learned it, got
experienced in it and mastered it. When they do something, their way is the right way, you can compete with that proving otherwise but you cannot argue with this. You can’t expect that to change all of a sudden. But it can happen…
Let me ask a question ? Why do so many people use Vray ? All AD packages have Mental Ray built in… but you see majority of them
use Vray. It is because ease of use.It is because Mental Ray is a bitch to setup…
Why do people use Zbrush even though it has completely awkward usability and odd way of doing things… because it was the first.
Blender is a capable program. It does have its shortcomings, but in time it will become better.
Even though Blender is open source and the Blender Foundation is a non profit organization, what it is lacking is marketing and proper funding.Thats why open source short movies is so important, thats why a 5 euro donation each month is important. Theres only one problem here and it is a psychological one.