This return message: HAS FACEUV: 0
import Blender
obj = Blender.Object.Get(“Base”)
obj_mesh = obj.getData()
obj_mesh.hasFaceUV(1)
print "HAS FACEUV: ", obj_mesh.hasFaceUV()
This return message: HAS FACEUV: 0
import Blender
obj = Blender.Object.Get(“Base”)
obj_mesh = obj.getData()
obj_mesh.hasFaceUV(1)
print "HAS FACEUV: ", obj_mesh.hasFaceUV()
hasVertex colors may work odd too
would it be easier to try it:
try:
mesh.f[0].uv[0]
catch:
# didn't have it
pass
or some such? (that was psuedo python)
I’ve solved using
nverts = len(f.v)
if len(f.uv) == 0:
for m in range(nverts):
f.uv.append((0,0))
But if hasFaceUV(1) work, this is
not necessary, right?