i want to restart an architectural project using blender.
this time i want to do all work in blender. this means that i want to do the modelling, texturing and lightning of the house in blender. last time i used blender only for the texturing and lighting purpose. so i will need a loooot of help because i am used to modell in cad-sytems which seems to me a bit more comfortable creating elements with defined coordinates. we’ll see. i’m looking forward your help and of cause your c&c.
to start i add some pics of a modell and a groundfloor. of cause i would like to use this 2D drawing as base for the 3D (that’s how i do it in my cad system) because a lot of information about coordinates is already stored in it.
so here are my first questions concerning starting the modelling:
- i am used to extrude objects like walls out of 2D elements. i can use the 2d line-information for that. i know that you can create objects in blender in the same way using a plane e.g… can i also use the 2D-dxf-informations to create objects in blender?
or would you start modelling the walls using a new blender origine cube modifying him to fit the wall coordinates? and when you do so, can you use the existing coordinates of the 2D drawing (so that i don’t have to reenter all coordinates by hand) easily? i know that you can use the cursor , but if you want to change it’s location to a specific point of an object (like an edge of a cube) it seems that you first have to enter the edit mode of this object to be able to select these points. is there a better and faster way of using existing points in your modell to enter relative coordinates of a new object (or to move, stretch extrude relative to these…)?
- creating walls with wholes in them. would you use boolean operations or create it out of different cubes or use a third, different method? of cause i have already 2D-drawings of the views, so that i could use them like the floorplan too.
you see i got a lot of questions i hope this topic can get to a sort of turorial for architectural interested people using blender and of cause for me