after a long time of more or less silently watching this list, i finally want to present you the first work i have finished using blender. i wanted it to look semi real/semi cg. hope ou like it
i must admit that i did most of the modeling in Octree because i still feel more comfortable in modelling there, but by changing small things in blender i am getting used to blender in this kind of work too.
postpro in gimp. tree done in arbaro and of cause grass in fiber script.
C&C are welcome
new version (added trees in background, slightly dirt on wall texture, lights to define interior volume better, sun shields, and dad thanx to all comments and suggestions):
thanx thoro, i think you might be right with the sky color. iām on a laptop here and the colors arenāt always very ārealā. i saw the pic on a better flatscreen at work today and i think i wil tweek the color a bit.
Dude I love it, very unique in terms of colors and little doodads Love the tile texture on the exterior, it reminds me of the funky tiles people used in Japan. I would hire you to do archviz any day
wow I really love the scene, the building (with interiour, well done) the tree, the sand, great composition. Perhpas create some interiour at the upper flour, it looks like there is a white wall behind the windows there
āneed some dirt mapā
I agree, it looks kinda (as bigbad said) booring because of the lack of that.
the glow around the tree and building isnāt very pretty for my opinion, especially with the background being that dark. try and fix that
it can be a lot prettier if the sky and glow was fixed and perhaps a slight bit of dirtmap was added
succes
edit: I looked at the website, itās awsome, really cool, did you made it? if soā¦teach me
Interesting. All the white makes me think of a painters canvas where nothing has been added yet. But this doesnāt look like a pantingā¦ Maybe an unfinished thought in someoneās mind thenā¦ hmm, I like it.
sunbeam:
thanx for the credites and i think some supplementary area lights might be a good idea. i used three to get a kind of indirect light effect in the back rooms and in the stair case (maybe you recognize the slighjtly blue color). in the front the egdes of the stair case block could be better defined.
bigbad:
ya i know what you mean i think. in this case the aime was to show the architecture and not to create a spectatular image. a night image is a must i think, so if i got the time i will give it a try. no glow by the way itās a postpro in gimp %|
bijin:
thanx a lot. itās very nice of you. concerning the hiring, maybe i ask you one day when i get bored in my architectural office here 8)
leon:
thank you - dirt effect is a good idea - by the way: can someone tell me how i can āmoveā the texture, so that it fitās in the height of the wall?
roger:
good idea with the interior on the upper floor. maybe the father looking for his kid that has been playing outside - by the way where is it gone :-?
hmm, i thought the glow effect was a good idea - and in fact i still like it - i will post it in the next days without, maybe in projects in work than you can compare than.
yes i did the website myself. but iām really not good in this - it takes me hours and hours. but itās very nice of you.
ezz:
thatās exactly my thought. i wanted this house being placed in a surrounding created in mind by the person that is whatching it
The thing that bothers me is the white to blue blended world background. Not so much the blue as the white. my eyes are drawn to the area between the tree trunk and the house. They keep going back to that spot. And that spot is boring. the picture is great, but where my eyes keep going is boring.
thanx for your reply leon. thatās what i thought, but i canāt figure it out how itās working - i added a post in āblender generalā forum, so if you can help have a look at this threat:
ok, tried to implement all crits (i kept the glow though %| ). although there are only small differences i think itās better now. itās great to see that this forum works so well. thanx again.