I’m trying to make a little model of a little dragon with some animation, normal map and texture, I don’t know alot about blender and haven’t found a solution yet which I could understand :spin:.
My problem is that some faces don’t get the normal map on it, also I compared my settings of my model with other normal mapped ones and they seem to be similar. Also if I extrude a face it doesn’t have the same UV information as the original face.
In the attached files there’s a screenshot of the faces which dont get the normal map and the UV window showing that they are unwraped, and the .blend file.
I hope some one can help me and that I didnt make a mistake posting this problem in this category :).
And sorry for any inconvenience that I could have provoked.
Drake.blend (428 KB)