Hi guys, I have a rock structure in some lava, found the node setup here http://www.blendernation.com/2015/02/28/make-lava-with-black-bodies/
I got the nodes nicely tweaked for the lava, however for the rock i used the same nodes but highly tweaked the values so its only rock and no lava, basically volcanic rock. This was using the “noise” texture.
The issue now. I want to add a cell voroni texture over it as well so the rock appears to have cracks in it. I have tried a few things but the current node setup seems to only allow one texture as it cancels out the other one if i combined them. I have tried Texture coordinates, mixing, bump mapping etc. nothing shows it up. any way to complete it? It should be able to use the current node setup so the cracks dont stand out too much. I was thinking of a color ramp to show the depth of the cracks as well maybe? Thanks.