Hey guys, I’m trying to bend an object but i’m encountering some problems. I’ve used the bend modifier to bend the base but now i have to bend the “arms” and its totally screwing up when i want to add another bend modifier. Any of you know how to do this correctly?
You could, but in this case I just used smoothing and autosmooth. On parts like this, sometimes using subdivision can create a lot more work for you, ie. supporting edges, edge creasing, boolean nightmares, and the like. Having enough divisions in your bevels and curves allows you to use solid modelling techniques and keep the modifier stack clean. And I’m weird in that I don’t like a lot of subdivisions on small parts like this, because the subdivision modifier subdivides all faces, and to me, adds a certain amount of heaviness, and can make it difficult to translate to other apps, but that’s just personal. Plus, if I’m not going to see all of that detail up close, why put it in?
Here’s part of a neon that I did using subd, if I did it again, in many areas I would have just used the solid modelling techs above for the small parts that get obscured. As you can see it is heavy in areas it doesn’t need to be.
Not a problem. And like JA12 said, there are many ways to do this. The curve example is a great one, and a subd method is not much different than the one I did, but you just let the subd modifier do the smoothing interpolation. These will give you plenty of ideas to go on to make many other shapes in the future, some work better than others depending on the situation.