Having trouble with the H on the ultra ball

Hello everyone kind of new to blender

Started working on the ultra ball for Pokémon but even through I have the H bended it doesn’t come out completely straight in some parts like the front of the H also the back looks pretty much look the same and not sure how to fix that so any solutions would be appreciated preferably like a quick solution if that exist, also first time making a topic so hope you can see the images.

Maybe add a simple subdivide modifier before your shrinkwrap?

So I tried your suggestion and it looks exactly the same

For me, this worked: in the Shrinkwrap modifier, change Wrap Method to “Target Normal Project”, and add a Subdivision modifier, Simple, 3 levels (it needs enough geometry to wrap well). If the ball starts peeking through, set the Offset in the Shrinkwrap modifier to some small value until that disappears.

I did this with an H I made from a plane, btw. When first I did it with text I got it to wrap ok, but the geometry of the H was butt-ugly and I didn’t know how to get it to be better (I’m a noob myself). The handmade H deforms very nicely and looks good with a shiny material. I’m gonna go searching for more information about wrapping text because there’s got to be a better way.

Perhaps modeling it like the real version would help as the “H” is squared off by the mesh edges…
image

Just do a 1/4 section of the top, use the knife tool to cut through the mesh and select the faces for the H, assign a new material, then invert the selection and assign a new material…add a mirror modifier for the x and y…

then model out the rest…

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Never tried making it 1/4 so I’ll have to look up how to do that also is it better to use text to make letters cause I made my H by reference but it not completely lined up cause the left side is a little lower

It depends on the subject matter whether I use Text or Mesh in something like this…
as far as not being lined up the mirror modifiers will take care of that problem…you just need to knife cut in the right places for the initial 1/4 sphere…
Happy Blending!