Before you even think of asking: Yes, this uses the Blender Internal Renderer – and it’s a lot simpler than you think!
HDR (High Dynamic Range) is a image format that stores data about lighting and can hence be used to light a scene in blender. In fact, you don’t even need a single lamp!
Find out how you can stun yourself with realism by watching the tutorial!
Find out:
-how to use HDR lighting with the Blender Internal Renderer
-where to get HDR images
-how to set up HDR lighting without any lamps
-the meaning of life
If you exclude the sphere material from raytracing you can see the spheres image in the background.
But the mirror reflection still shows the low res HDRI image.
To make it show also in the mirror reflections you can turn traceable on but then this WILL block the light
rays from the low res HDRI file for IBL and the scene is black / dark.