Haven’t used a HDRI for lighting for a while - just been relying on the default sky texture, but have just imported one and it has appeared on its side. This has never happened before. Have tested a new empty project and the same thing happens. Tested a couple of different HDRs - same thing happens.
I’ve also used this in other projects and its been fine.
This is in 2.92 release version (but it was the same in a nightly build I tried to). I guess I could use the mapping node to try and position properly, but I shouldn’t have to.
Could I have accidentally changed a project setting or preference somewhere which has mucked up the world settings? Its bound to be something noobish I’ve done or something simple overlooked!
Any suggestions gratefully received.