I have a scene with a glass jar and Im trying to get a nice lighting but I want a black background. So Im using a a hdri image as the sky to get nice reflections but the thing is I have to set enviroment lighting to sky texture. How can I get the hdri reflections but with a black background?
I tried to map the hdri image as a texture with reflection coordinates but thereś no reflection on the influence panel as in 2.49.
I would render it with the stars in the background, and then in your final render window you have the option to view the images alpha values (a b&w image) that should have the sky as totally black and your objects as white. Bring that into an image editing software and use the b&W image as a mask to remove the stars from the background.
Although you could probably use composite nodes to accomplish the same thing. Use the alpha layer as a mask for a mix node with your rendered scene plus just a black colour.
That seems rather complitcated compared to 2.49 method.
I just want to get hdri reflections but without the actual hdri image as a background.
I can map the image to the reflection coordinates but there’s no reflection map in 2.5.
I mapped the image to color an set it to 0.4 but I’m not getting the same effect as in 2.49.
It’s Cycles render and not completely black… Hope helps.
You could make upper part of the screen shorter and get world’s light too, i guess. http://www.pasteall.org/pic/18338