Ok it just came to my attention that HDR’s are not just jpgs with an emit value. Well the only ones I’ve ever used are, but in another thread it was mentioned that a jpg isn’t able to convey enough light info. Well this thread is my attempt to start over in my understanding of HDRI’s. I understand how to use them in blender and I even know how to make them with my own camera. I need to know how a 32bit image will behave differently in blender as an environment map as opposed to a 8bit jpg. I want to know if its worth all the trouble to make actual HDR’s or not. I can shoot a normal spherical image by hand, but in order to make a true HDR that would be impossible. I’d at least need a tripod. (mine broke the other day). I’m strapped for cash so I was devising a wooden tripod and I’d make it for the purposes of making HDR, but i the difference in blender isn’t noticeable, I won’t bother. I’ll just keep shooting them by hand and using jpg format.
Hope my question is clear.