Hi everyone,
Here is my latest project:
A fan art statue of He-Man riding Battlecat and Orko joining along the ride.
All done in the style of the Filmation Series of He-Man and the Masters of the Universe.
These are baked normals. I work section by section. I save the production high res model separately, and bake from the multires the result.
baked it is about 1 million verts. original highres all put together is about 100 million verts
Thanks a lot!
For the hair I first use a general sculpted mesh. Then I trace the hair strands with grease pencil. then I convert that into curves. I edit their thickness using another curve. Later I convert the result to a mesh and after adding a multires modifier I displace the hair strands with a texture. Hope this helps. This is not the best workflow but for now that how I create hair.
Thank you!