So I’ve been working on this model for a year (on and off) I’ve been making strides lately but I seem to run into a new problem every single time I try and work on it.
I manually assigned the separate parts of the hair and face to the head bone, but when I test it in pose mode, the head and hair seem to shrink and go almost 2D (in a 3D animating software XD). I’m not sure how to fix this. I already tried Ctrl+A > Scale but that didn’t work. Please help! I gotta finish this model soon!
When thing shrink uniformly when you rotate a bone (and, don’t completely follow the bone), it’s usually because the vertices that are shrinking are weighted to some other bone that’s not rotating. Select a vertex on the hair and look on sidebar/item/vertex weights. Look for any groups that it shouldn’t be weighted to and remove them from those groups.
Hi, as “bandages” said you have other bones weights on the head meshes.
Because all your head meshes are not connected there is a quick way to clear all other weights from the parts that makes your head/hair .
See image explanation :