Hello everyone,
I started blender about half a year ago just for fun and from that moment on it really got me :)! I love it! I want to learn it! By the way its great that there are such amasing tutorials around :)! Last weekend I decided to try head modeling. I started with a plane and modeld acording to reference images using a mirror modifier and a subdivision surface. After applying them I switched to sculptmode to go into detail (and to get some experience with sculpting). Now I think I need some help to understand my model. First of all: is my basemesh ok? What can I do better? Is the end of the edge loop (triangle) at the neck a problem? Is it ok to do suclpting after starting the modeling with a plane or do I have to start different? What happened to my mesh when starting with sculting - where are my loops? - what is these rose-like mesh? (What is better for my model - dyntopo or mutiresolution?) I used multiresolution. And there is a problem at the mouth and I dont know whats wrong… I see a spike in the mesh (in object mode) but no corresponding vertex in edit mode.
Thanks for your tips! Best, Natalie