head modeling

Hello everyone,

I started blender about half a year ago just for fun and from that moment on it really got me :)! I love it! I want to learn it! By the way its great that there are such amasing tutorials around :)! Last weekend I decided to try head modeling. I started with a plane and modeld acording to reference images using a mirror modifier and a subdivision surface. After applying them I switched to sculptmode to go into detail (and to get some experience with sculpting). Now I think I need some help to understand my model. First of all: is my basemesh ok? What can I do better? Is the end of the edge loop (triangle) at the neck a problem? Is it ok to do suclpting after starting the modeling with a plane or do I have to start different? What happened to my mesh when starting with sculting - where are my loops? - what is these rose-like mesh? (What is better for my model - dyntopo or mutiresolution?) I used multiresolution. And there is a problem at the mouth and I dont know whats wrong… I see a spike in the mesh (in object mode) but no corresponding vertex in edit mode.

Thanks for your tips! Best, Natalie

Attachments




Good topology

hello, so here is the error at the mouth. and i changed the topology a little. the mouth is better now. I think I will start a new modeling try tomorrow.




Is it ok to sculpture on this mesh or do I have to do a step before that? Have a good night

so far so good :)… but still a long way to go ;). its learning by doing :slight_smile:

It is totally fine to sculpt on that mesh. I would save the base mesh though. So that when you are done, sculpting you can shrinkwrap your basemesh onto your sculpted mesh. Then you would have good topology and the shape that you want.
If you are sculpting using multi-res modifier than it is also totally fine to sculpt on this base mesh.