Head o Han

Hi there!

I wanted to try whole workflow of making head. I started 34 days ago learning sculpting in Zbrush. First about twenty atteps were terrible aliens-like sculpts. Then something changed and it suddenly become more comfortable.

Workflow:
Sculpted in Zbrush, UV unwrapped in Blender, normal map baked in Zbrush, handpainted in Substance painter, lightning and grooming in Blender. Rendered in Cycles. Final touch in Photoshop.

Visit my
IG: https://www.instagram.com/patik_3d_journey/
Artstation: https://www.artstation.com/artwork/JelnE0

Front

3/4

Side

Profile

Half wire:

Zbrush sculpt:

UV unwrapping in Blender:

Hand painted texturing in SP:

Making hair particles:

Blender grooming:

Lightning setup:

I used eye model from JHill. Thanks.
https://www.artstation.com/marketplace/p/kd3q/eye-model?utm_source=artstation&utm_medium=referral&utm_campaign=homepage&utm_term=marketplace

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:+1:
congrats.

1 Like