I wanted to try whole workflow of making head. I started 34 days ago learning sculpting in Zbrush. First about twenty atteps were terrible aliens-like sculpts. Then something changed and it suddenly become more comfortable.
Sculpted in Zbrush, UV unwrapped in Blender, normal map baked in Zbrush, handpainted in Substance painter, lightning and grooming in Blender. Rendered in Cycles. Final touch in Photoshop.
UV unwrapping in Blender:
Hand painted texturing in SP:
Making hair particles:
I used eye model from JHill. Thanks.