First picture is the wireframe, second a close up of the nostrils, with which I’m having trouble (the stuff up by the root of the nose is easily fixable in photoshop, but that stuff by the nostrils is not) and finally a crappy render from someone who’s yet to find out how to do that textures thing.
looks like you got some weird things going there… try turning down the specularity on the skin material… and try recalculating normals(Ctrl-N in edit mode with all verts selected). other than that… good job
Okay, a little progress report - I’ve made the back of the head and recalculated normals and… well, I get two kinds of wrong to choose from, neither of which fix the nose.
If anyone wants to help, I could upload the .blend file someplace :o
And again, treat me like an idiot here - I’ve been doing 3D for less than 2 weeks, so it’s not like I’ll be insulted