Hey guys, this is a cool project I was working on. Needs alot of work on it. It’s the first “realistic” head I modeled. I mostly use the GE but i’m finally learning to model.
The expression looks like the Starry Night face, but I’m not keeping that expression (I was just too lazy to change the expression after hollowing out the mouth)
gat: not to start anything, but its not really fair to say he spent like 5 minutes on that. When i was just starting something like this would have taken quite a while to do.
-[Killer]-: I would suggest as blenditall did, following a tutorial. That is a good one. there is also another good video tutorial here: http://www.montagestudio.org/video_tutorials/
Hmm… Well it looks to me like you have a fair understanding of 3d…
When I started I didnt even know where to begin till I did BSOD’s introduction to character animation tutorial…
Although… Even though you are probably going to scrap this project I will give you some crits for youre future creations.
-Nose needs to be more defined.
-Textures need to be re-done completely… +you need to take off the spec.
-Eyes need More spec/hardness and some transparency.
-Mouth needs to be darkened…
well… there is a infinite number of crits I could give you… although… I think you should really do some tuts and possibly spend some more time on your characters.
The eyes are better then my first though :P…
Anyways, Dont let anyones negative comments put you down…Some of the greatest artists started by drawing stick figures on pieces of cardboard… you have potential.
,Nik
ooh… and btw how old are you?..
I’m 14 too! But on Jan. 14 I’m going to be 15. The face is good, but the material is weird. The SSS is wierd (If there is any), and to much Specularity, also, try some different lighting setups. Pretty good though!
Gat: Take it easy on him. This could be on of his first head modeling attempts.
A Better Face Tutorial V 1.1(UPDATE)
Lately I have seen a lot of people who are misinformed or uninformed about how one might go about modeling an animation friendly face model. In this page I try to address this problem. The following is a formula that I came up with after some amount of research. You should be able to apply this formula to most humanoid type faces. The steps are simple.
First load your reference images into the viewports.
Now, following the next image EXACTLY, trace the main edgeloops using CRTL+LMB.
Once you are finished drawing in your edgeloops fill in the polygons using the F KEY.
What you should end up with is a model that has edgeloops in the correct position for animation and one that is easy to add more detail to using the fantastic new edgeloop tools (CTRL+R and K KEY).
Finally, I have provided an animated gif showing a quick method for modeling one of the more complex features of the face, the nose.
Here is an example of what kind of results you might get with this technique.
If you like this tutorial please let people in the other forums know so that I don’t have to double post!