hm… the cd needs some work. First off, the cd is just a color band. Change that. You need a smoother bit of colors, and use a .hdr image for the reflections. Nice job
I agree about the CD. It looks more like the colors were… ‘burned’ on it. I would suggest some specular effects to make it look like the colors were a reflection. Maybe add a texture to the table, wood or something, to make the overall scene seem less bland. Otherwise, I think it looks good. And did you use booleans for the ‘L’ on the headphones?
I think the parts look like they are floating due to your reflection on the table. Applying textures might help. Especially considering that cd casing is transparent.
arcticsnpr: will do, like i said its hard to work with. The biggest problem is that the material doesnt come out like the texture. It goes darker. But thasnks for the comments. I will try to improve the cd.
Also, about the HDRI thing. I tried using a normal angular map once (.jpg) and it worked but the problem is it show up on the background. I know that it should do in ‘real life’ but for a render i dont want it becaue its all blury and doesnt look so good. All i want is the reflection. How do i do that?
DarkSeraphim: I tried adding spec to the texture but it doesnt seem to affect the material.
The ‘L’ was made with a texture with a nor value that was positioned using an empty. Didnt know any other way to do it.
Ill try out other textures with the table. Thanks for the comment
postlogic: Thought it could be that. But i didnt know what icould do to make the angle of reflection less. How does blender calculate it? Is it just the angle of the viewpoint?
Because i want to keep the reflections but take away the ‘floating’
THanks