after i have noticed those effects in here http://mpan3.homeip.net/?blenderglsl
i was wondering , can i make heat haze all over the screen ? or even at specific areas on the screen ???
if you don’t know what heat haze is …
example 1
Heat haze is technically a refraction effect, so I’m not sure if “pixel-pushing” would look right. The main problem would be the fact that the output would be constantly changing (that is, every frame redraws the screen), so any kind of “pixel-pushing” couldn’t be smooth.
Heat haze (as can be seen in Tombraider Legend) is a post-effect. Imho it should be possible with BlendX at the very moment. You might think about posting a request where Toonist will read it. He should be able of some quick help. I myself haven’t had any time left until now to try BlendX, so i could be wrong.