I am trying to setup a material that I can show fatigue/stress on a part, but not sure the best way to go about it, it doesn’t have to be scientifically correct but still look like it could be plausible.
I have created the below test gif to show what I currently have setup I am using an empty for the mapping of where I want to place the effect.
Also my rough quick node setup is below, to show my way I achieved the current effect
Thanks for the reply I have had a look into doing it with dynamic paint but your mesh seems to have to be really dense with vertices to get a similar result to the above that I have created. Unless I am doing it wrong in anyway? Has anyone got any example of a setup?