Hello, this is my new project developed in my spare time, the idea was to study trim texture for isometric scenarios, the biggest challenge was to use only one texture and one material to build all the modular and props parts of the scenery the whole scene was done in blender eevee.

As I am a big fan of diablo and heroes of the storm, I chose the map I like the most, Battlefield of Eternity and decided to replicate it using few modules and minimal materials.

For high res images,videos and tutorials:
ArtStation - Heaven, Jean Souza


I featured you on BlenderNation, have a great weekend!

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Thank you! Glad you like it