When I began using Blender software a year and a half ago, after learning hard surface modeling and rigging, I aspired to undertake a challenging modeling project. While browsing Instagram, I came across the artwork of a talented blacksmith artist and decided to create a model inspired by their work, resulting in the birth of Hector. Subsequently, after investing some time, I refined Hector’s materials using Substance Painter and obtained a series of renderings, which I am eager to share with you. I hope you find them enjoyable.