This is our studios little inside project. All except modeling and animation is done in Blender. The grass and environment small details are from Graswald.
That’s some very nice work 
I feel sorry for that poor little thing 
Perhaps he ate some bad mushrooms?
He’s really cute, nice work !
You’re on the #featured row! 
Wow, this is awesome! I love the concept of the gravity
And really nice Hedgehog, having realistic animals is so hard, but you did an amazing job!
Poor hedgehog, he didn’t deserve it… Other than that, stellar work, congrats on the team!
Thanx everyone for warm comments and thanx Bart for feature. No animal was harmed during the production of this short 
Maybe hedgehog was just dreaming? 
LOVELY!! very adoreable 
Lovely and great animation. Great contrast between softness of zero-g and sheer panic of hedgehog. Great render too.
Hadrien
Wow awesome work here! He is so cute!!! So lovely!!!
Why not model & animate in Blender as well? Just curious where you started in.
But it looks great!
I’m sure Blender would handle both modeling an animation well, but my teammates who were working on this with me do not use Blender. Yet 
Amazing work. Congrats.
But what…?!? Ok, simply unreachable… fantastic work!
very nice 
cute hedgedog, excellent work!
Thinks like that totally ruin spending money on a 3d software, well except add-ons and resources.
Which you would tell more about how the fur and needles done.
Nothing too fancy. Separate hair particle systems for each body part. Needles are hairs with big width with ramp mapped to height, although they didn’t look good without sss. Skin is basically a principled bsdf with sss scale adjusted for different bodyparts. I think i managed to get it work with eevee, here is a little screencap.





