Just wondering, since I don’t know enough about 3D graphics, and what kind of math goes into these kinds of things. Don’t be too harsh on me, I’m still learning.
But, is there a way, that isn’t super complicated, to create a Tangent Space normal map from a greyscale image or height map using nodes in the Material editor?
Probably a silly question, I know, but I’m actually wondering.
I have tried to figure out how I might use the Parallax Nodes for this task, but I haven’t figured out if I can or how to do it.