Height Shading

(Cale) #1

Hi everyone, sorry if this has been asked elsewhere.

I have a simple mesh in Blender of some height readings I took for an area. I was wondering if there was a way to texture this mesh so that higher areas are coloured red, lower areas are blue, and so on, sort of like an infra-red image where hot areas are white and cold areas are purple.

Cheers

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(Myn.pheos) #2

Of course it can be done.

Just take a blend texture (which is basicly a gradient) and it`s x axis to z axis of the mesh.

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(MPPIC) #3

I second what Myn.pheos said, it took me just a second too long to respond :wink:

Here’s what you get, and the settings:
Happy blending!

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(Cale) #4

Wow, thankyou both so much :slight_smile:

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(MPPIC) #5

You’re welcome! With a simple texture (black line on white ground) you can easily get contour lines, too:

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