Hi Guys !!!
I wish you could help me
I’m pretty new to Blender and I have a problem with a Heightmap. I’m trying to make a terrain but all the borders are going crazy (there is an elevation with no reason):
I’m using a simple subdivided plane with a Displace modifier.
Direction : Normal
Texture coordinates : UV
Strength : 3
Please note that my HeightMap is correct. I have done a test with 3ds max and eveything is ok.
Thank you in advance for your help !
Seb