HeightMap issue

Hi Guys !!!

I wish you could help me :slight_smile:
I’m pretty new to Blender and I have a problem with a Heightmap. I’m trying to make a terrain but all the borders are going crazy (there is an elevation with no reason):

I’m using a simple subdivided plane with a Displace modifier.
Direction : Normal
Texture coordinates : UV
Strength : 3

Please note that my HeightMap is correct. I have done a test with 3ds max and eveything is ok.

Thank you in advance for your help !

That probably comes from the UV edges. There should always be some bleeding in the texture because of that, and UVs should have some margin. Try scaling UVs in a bit.

Yeaaaah that’s it !!! It’s a good thing to know!!!
With a little margin it’s perfect.

Thank you so much JA12