Helicopter landing vietnam war

HELICOPTER LANDING VIETNAM WAR

  1. A short Blender 2.82 animation of a Uh 1 Huey helicopter doing a landing just in front of a combat zone during the Vietnam war. Here is a one shot I rendered inspired by the Coppola’s Apocalypse Now movie.

I was learning and getting myself up to date for the new 2.82 version of blender and decide to recreate a landing scene from the film into Blender. This allowed me to improve my animation skill of a flying helicopter in 3D.

The smoke was created with the new fluid system of Blender 2.82, Mantaflow. The parameters of this system are complicated unlike the old one, but it is much more efficient. There is praticaly no artifact in the smoke simulation.

For the character, I used a model: “SOLDIER WWII USA” made by Albin Merle:
Animation are from Mixamo, skining done in blender.

More details on the Project: https://www.artstation.com/artwork/6a39lV

Assets modeled & animated on Blender 2.8
Assets textured on Subtance Painter
FX Simulation on Blender 2.82 Mantaflow
Render with Blender 2.82 Cycles with 128 samples (About 500 frames // 6-10 mins per frame)
Post-production and compositing on After Effects 2020

Thanks for watching!

133 Likes

Wow, I don’t know how it looks on a bigger screen but if I saw the scene in a movie I would probably think its real. Very cool :sunglasses:

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Thanks for watching!

Wow! That’s amazing.

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Thank you!

That was really cool, excellent job!

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Thank you!

that was awesome…I’ve wanted to do some thing like that ever since I’ve been messing around with blender. I was a Medic in Vietnam…Huey rule.
That’s far out my friend.
olehippy13

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That was radical!

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Thanks for your comment ! I appreciate that

Here is a small breakdown:

I - Tracking Set-up in After Effects

II - Scene Set-up in Blender 2.82 Viewport
For the ground, i use two particules set-up for the grass animation
For the helicopter, i use a path animation and a simple empty controler

III - Post-Prod + Color Correction

2 Likes

Really cool, congrats on the sweet shot!

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This looks fantastic! Getting rotors to blur realistically evades me, I’d love to know how you did that! Are the blades rendered in a separate pass then blurred in post?

Thank you!

Thanks for the comment!

Motion blur is always complicated to compose… With a vector pass, the image is distorted.

So I activated the motion blur directly on the Blender Cycles rendering. In addition, I adjusted the number of rotation per minute of the rotor to the actual helicopter ( Around 30.000 rot/min).

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Fantastic work! Love seeing confirmation of Blender’s animation capability.

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Thank you!

Thanks for your comment!

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The Bell UH 1 Iroquois - 1M faces (Interior + Exterior) - Multiples PBR Textures Set in 4K


The Gi : Base mesh (250k)
Cloth by Albin Merle: https://www.artstation.com/artwork/6aQ4qW

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Great work, congrats.

1 Like