Help Achieving Glass Effect

Hello all,
I am wondering if anybody can point me in the right direction when it comes to achieving glass/plastic shaders that look like this:

I keep seeing these on Instagram. This page has a ton of examples as well.

I know these examples are not created in Cycles (I believe VRay and Octane were used), but I’m hoping to replicate it in cycles assuming that’s even possible. If anyone knows what this effect is called, that would help a ton.

Thanks in advance for any help!

thin-film interference, prolly. :slight_smile:

here’s a topic here talking about it: GPU Compatible Thin-Film Interference v2.1: Glass Within Glass + Absorption

take that, and put it on steroids, to get that current IG trending look, mayhaps?

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I think that’s it. Thank you very much!