In many character models I see little beady eyes with geometry that’s separate from the face of a character. I like the style. Examples can be seen here (link), and here (birds).. Sometimes the eyes finish looks shiny and other times matte.
Are the eyes a separate mesh from the head of the character? Or is it a single mesh? Is it okay to use separate meshes? I’m not looking to animate but to create still images.
I’ve been approaching this problem by halving a UV sphere, scaling it and then placing it on top of a head mesh which seems to work fine.