I was wondering if anyone could help me out with attaching a foot to the leg of my model.
The problem I’m having specifically is that the leg of my model protrudes out of the main body at a unusual angle that’s making it difficult for me to attach the foot.
Second easiest, assuming you want the bottom of the foot on the ground. The topology matches, so just move it close, select the foot, then the body, then press ctrl+J then select the edge loops and use the bridge function.
I’ve managed to do circle part but when it comes to trying to scaling along the axis, I’m having a problem where the axis orientation changes when I select the necessary vertices, preventing me from being able to scale along the proper axis.