I´m trying to code some Python into a Game Blender menu and got into a few newbie´s brickwalls.
If someone could help me code this…
I have a menu (a map) with some 100 hot sopts (planes). When the user clicks into one, the camera gets set to some position elsewhere.
I was thinking into coding it like this:
|Hotspot |---------| Python script |
- all hotspots are linked to the same script.
-
The code would check the hotspot name and based on that get the position and orientation of a similar named Empty on the scene.
Like Hotspot.somename would check for Empty.somename properties. -
Then the script set the the Camera empty to the position and orientation of the checked empty.
The problem is:
- I dont know how to set some spefific obj pos and ori. I can only do it to a “own” right now…
- How do I process the clicked name (Hotspot.somename to strip the first 7 letters and compose the name Empty.somename?
Thanks! And sorry for such basic questions…