hi, I found this code snippet.
Before running the code,
Add a Bezier Curve.
Copy the script into the Text Editor.
Press Alt/P to run the script.
import Blender from Blender import Object from math import pi scene=Blender.Scene.getCurrent() OBJ=Blender.Object.GetSelected().name division=9 for n in range(1,division): Op=Blender.Object.New('Curve') Op.shareFrom(Object.Get(OBJ)) Op.RotZ=n*pi/(division/2) scene.link(Op) Blender.Window.RedrawAll()
Well if you think that’s cool.
With the original curve selected,
in edit mode, select 1 bezier handle or both, rotate, scale…
WOW, that’s cool!
But I have no Idea how to animate this.
As in, obviously if you got this to work,
set the keys for the edited curve so the linked objects dance.