mikeeusa
(mikeeusa)
1
Help: cylinder sides come up black rather than textured (the rest of the mesh is fine and textures correctly):
https://cat2.optus.nu/cat2/campingrifletexturess.png
The normals are pointing out so what is the problem, how do I get it to accept the texture?
mikeeusa
(mikeeusa)
3
Ctrl-A keys? That does NOT HELP AT ALL. Tell me what the bug is and what will fix it.
WHY are the surfaces black WHY??
mikeeusa
(mikeeusa)
4
“apply scale and rotation” does not make this accept a texture…
OTO
(OTO)
5
Select the “bad” faces, press W key and choose “flip normals” in the popup menu?!
CD38
(CD38)
6
Try this: Check the Editing panels (F9), Mesh tab. If there is a Vertex Color layer present, click the X to remove it.