Hope sombody can help me out with this one. Im trying to make a crinkly silkpaper that comes out of a gift-box.
It´s a model for my design portfolio and I want to add a little something more to it than just having a box.
The problem is that im not able to make it look realistic at all, I´ve tried the cloth sim but this gives to much cloth feel to it and very little paper… Im sort of looking for a more thin and paper feeling. This is my first post so forgive me if I posted it in the wrong place
Anyway I really hope some one can help me.
It look´s like I can´t add my blend file for some reason.
But I added a render of the box and an example of a box with paper that I think represent more of what im looking for.
I think the interior might be suited to a Displacement map with a lot (6+) of subdivisions. It looks like you may already have one, but it’s a bit smooth,
About the smooth edges on the rim: I’d go into sculpt mode and use the Grab brush to sharpen them up. You might need apply the subsurface and the displacement before you’re able to do that.
Im not to familiar with the displacement modifier, do you guys have some tips on how I can get it working.
and how I can tweek it to this purpose. Ill try the low poly mesh and edge split now