Help, how to offset the vector of a shader to rgb node

Put simply I would like to distort the output of a shader to rgb node in a similar way one would distort a texture with the vector input.

For example>
A texture or noise has a vector input:

Which allows me to translate or distort it.
How could I do this with the resulting texture generated from a shader to rgb node.

I noticed two similar topics, neither of which have actually been answered. So I hope this can also help more people in the future.

You could abuse the brick texture like this I guess.

Hope that helps

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Wow, yeah that just about does it haha thank you so much.

-Can also use a checkered texture I suppose then.

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