Put simply I would like to distort the output of a shader to rgb node in a similar way one would distort a texture with the vector input.
For example>
A texture or noise has a vector input:
Which allows me to translate or distort it.
How could I do this with the resulting texture generated from a shader to rgb node.
I noticed two similar topics, neither of which have actually been answered. So I hope this can also help more people in the future.