Logimite
(funcoding 14)
December 13, 2020, 1:51am
1
So I was modeling a night vision goggle and this is what happened:
I don’t know what happened and how to fix it. Also, do you guys know any way to make the non subdivided cylinder a subdivided smooth looking one? I added bevel modifier and it doesn’t look the way i want.
nightvision.blend (843.8 KB)
moonboots
(moonboots)
December 13, 2020, 9:45am
2
it’s just that all this series of edges are not flat, so you need to select them and press S X 0 to flatten on the X axis:
Logimite
(funcoding 14)
December 13, 2020, 7:12pm
3
I don’t really understand what you mean.
Logimite
(funcoding 14)
December 13, 2020, 7:13pm
4
tried that and it made it worse
Remove the Bevel modifier or set its Limit Method to Angle
Delete these faces:
Select these edges:
Do a Face → Grid Fill
Don’t just assume a tool or a modifier would “just work”. Look at the options and see if there’s anything you need to adjust.
moonboots
(moonboots)
December 13, 2020, 7:57pm
6
sorry for not being clear, Stan has explained what I meant