Help! I'm struggling with this glass material

I’m trying to make a frosted glass shader like seen in my reference image
But it isn’t quite looking right
All images are in the imgur https://imgur.com/a/0dPCKSC
Any tips to make this better?

Hi Barry

You could use GN to store colors and positions and drive the gradients off of that:

Good luck!

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How did you get this BDSF Shader?

It is the new version of the principled shader (Blender 4.0), you can do it with the old one as well.

Along with @zeroskilz suggestion, the use of SubSurface Scattering can add a lot of the gradient textures under the surface…
I happened to be playing with something simular…

This is it for the shader, the rest is lighting…