I’m doing a simple animation. I have a panel board image UV mapped as a texture onto a trailer bed. As the trailer moves the image texture flips back and forth.
I’ve tried pinning the UV mapped vertices, changing the normal’s directions, tried various mappings (UV, OrCo, etc.) amongst other things.
Thanks for the info. It helped. I needed to ‘Set Solid’. Also, the mesh was altered from an old mesh which had shape keys. I removed the shape keys and ‘Set Solid’. Then, the texture was good. I have no idea why there was a problem or how the solution fixed it. All’s well that ends well, I guess.