Help importing an FBX/OBJ and exporting a .png

There is some wonderful looking modular building art kindly uploaded here http://opengameart.org/content/modular-building-asset-0#comment-form that I would like to be able to open in Blender and render .png that I can use from my fixed perspective browser based game to build a town.

When I import an FBX file in blender it just looks like and exports like this (all black and white, no texture).
The only files in the building assets collection are .fbx and .obj one for each asset. Can anybody help?


running blender 2.78 on windows, intel with integrated graphics

I don’t see anything in the .obj or .fbx files that references the image textures so you’ll have to add them yourself.
The objects are UV unwrapped so all you need to do is create a material, add a texture slot and add select the image textures.

Materials https://www.blender.org/manual/en/render/blender_render/materials/index.html
Textures https://www.blender.org/manual/en/render/blender_render/textures/index.html