Help in baking normals please!

Can’t seem to bake normals. Here’s the low/high poly models as well as the two being baked in the middle.
I’ve watched multiple tutorials and read a few blog posts. Nothing seems to do the trick. I’ve tried the cage and ray length settings as well. Any help will be really appreciated.

Problem was with the details in the high poly model: they were perpendicular to the faces of the low poly mesh and that’s why weren’t being registered in the normal map.