Hello, I’m new here . I wanted some tips on human texturing, such as leaving a more realistic look, how to apply bump maps and subsurface scattering . I use characters created in MakeHuman then wanted too, if they can, some textures with high resolution, because I find no better texture. Sorry for my english.
Hey GenetiiK, I
I do not know if I did right, that is a little hard to understand the connections of us. In rendering the brightness is weird , as if a transparent layer on the skin , only noticeable in places with more lighting.
So, hum… I didn’t quite understood what was yout problem, but if this help you, you can try this file Skin_shader_Modified.blend (754 KB).
The workflow is :
Go to file
Click on “link”
Select the attached file
Navigate through the file to “Material” Folder
Then click on the “Skin” file.
It should be imported and useable (click on the little arrow to make it local)
Basiclly, if correctly set up (with lighting, tweaking etc…), you could get something like this :