HELP! IOR shading effect not seen in tex bake!

I have been trying to bake a texture that actually includes this odd white frosting effect created with the Fresnel node. I do know it changes depending on where you look at it, so I am not expecting a constantly changing bake. I just want to snapshot a bake of this from this specific angle, but cannot even get the effect to be present in the bake in the first place. PLS help me make the data from Fresnel node somehow acceptable to be baked to a texture because I don’t have a slightest clue how to start.