help mesh topology issues

hello, everybody of the blender artist community. im new to character modeling in blender and using a 3d program in general. I



just started to take it seriously this summer that i want to get good at it ! im having a lot of fun but im encountering some issues where i dont seem to find a solution. here is my second attempt to poly model a female face its still a work in progress so feedback would be really appreciated.
i seem to have some topology issues and maybe also some anatomy mistakes.


Oh well humans on th first try this is a long way … Try to make the edges the same distance then try to move on normal to make them smoother. And of course look at lots of lots of lots of lots of tutorial :wink: Keep on blending.